I am a Heriot-Watt University Graduate with a MDes Degree in Game Design & Development and a BSc Degree in Computer Science. Currently seeking a position within the game development industry.
This website serves as a portfolio of some projects that I have developed. Working on a few projects at the moment, will update the website when appropriate.
Thank you for taking the time to visit!
Projects
Graveyard Grunt
Game prototype developed in Unity for my Masters Project. Focused on designing an experience with elegant mechanics and a unique gameplay loop. Players are given a series of cleaning tasks to complete around a graveyard level, and must utilise the tools available to them to complete their job without being defeated by the graveyard residents.
A small puzzle game where players must find hidden objects within a diorama by rotating the level. Developed this project in Unity to improve my level-design skills, working with a variety of assets to create cohesive environments.
Dioramania is a remake of an old prototype I developed called 'Bloom'. Very similar concept but revolved around picking flowers and featured self-made assets created within Crocotile3D.
Kaiju Kanvas
Unity prototype for a painting mechanic to be used in a tentative game called "Kaiju Kanvas". Worked with shaders to achieve the painting effect. During the development of this project, I also designed and populated a Wiki to detail different elements for the proposed game, such as outlining approaches to Accessibility, Balancing etc.
Performance prototype developed in Unity. Simulating a large amount of boids, implemented a CPU bound and GPU bound version with compute shaders to highlight performance optimisations/improvements.